Free 3D scenery assets — Build 2043 All new assets CC0 1.0 (public domain dedication). Verified 2026-10-12: https://polyhaven.com/license Generic environmental models and illustrative placement; not surveyed Bellingham objects. fir_sapling — Rob Tuytel, Rico Cilliers https://polyhaven.com/a/fir_sapling https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. fir_sapling_medium — Rob Tuytel, Rico Cilliers https://polyhaven.com/a/fir_sapling_medium https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. pine_sapling_small — Rob Tuytel, Rico Cilliers https://polyhaven.com/a/pine_sapling_small https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. grass_medium_01 — Rob Tuytel, Rico Cilliers https://polyhaven.com/a/grass_medium_01 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. grass_medium_02 — Rico Cilliers https://polyhaven.com/a/grass_medium_02 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. moss_01 — Rob Tuytel https://polyhaven.com/a/moss_01 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. weed_plant_02 — Rob Tuytel, Rico Cilliers https://polyhaven.com/a/weed_plant_02 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. dead_tree_trunk — Rob Tuytel https://polyhaven.com/a/dead_tree_trunk https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. dead_tree_trunk_02 — Jenelle van Heerden, Rico Cilliers https://polyhaven.com/a/dead_tree_trunk_02 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. dry_branches_medium_01 — Rico Cilliers https://polyhaven.com/a/dry_branches_medium_01 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. rock_moss_set_02 — Kless Gyzen https://polyhaven.com/a/rock_moss_set_02 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. tree_stump_01 — Rob Tuytel https://polyhaven.com/a/tree_stump_01 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. tree_stump_02 — Rob Tuytel https://polyhaven.com/a/tree_stump_02 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. rock_face_01 — Dario Barresi https://polyhaven.com/a/rock_face_01 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. rock_face_02 — Dario Barresi, Rico Cilliers https://polyhaven.com/a/rock_face_02 https://creativecommons.org/publicdomain/zero/1.0/ Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. fire_hydrant — Gonçalo Felício https://polyhaven.com/a/fire_hydrant https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. painted_wooden_bench — Kirill Sannikov https://polyhaven.com/a/painted_wooden_bench https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. wooden_picnic_table — Ulan Cabanilla https://polyhaven.com/a/wooden_picnic_table https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. metal_trash_can — GurJas Studios https://polyhaven.com/a/metal_trash_can https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. utility_box_01 — James Ray Cock https://polyhaven.com/a/utility_box_01 https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. concrete_road_barrier — Amal Kumar https://polyhaven.com/a/concrete_road_barrier https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. barrel_03 — Serhii Khromov https://polyhaven.com/a/barrel_03 https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. old_tyre — MP https://polyhaven.com/a/old_tyre https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. wooden_crate_01 — James Ray Cock https://polyhaven.com/a/wooden_crate_01 https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. plastic_crate_03 — Pacific Penguin https://polyhaven.com/a/plastic_crate_03 https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. power_box_01 — Rico Cilliers, Yann Kervran https://polyhaven.com/a/power_box_01 https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. portable_generator — James Ray Cock https://polyhaven.com/a/portable_generator https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. planter_box_02 — James Ray Cock https://polyhaven.com/a/planter_box_02 https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. modular_chainlink_fence — James Ray Cock, Amal Kumar https://polyhaven.com/a/modular_chainlink_fence https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. security_light — Maximilian Schuster https://polyhaven.com/a/security_light https://polyhaven.com/license Hierarchy applied; variants recentered and grounded; material and alpha maps converted; indexed two-level geometry simplified for browser rendering. Tree foliage conversion: original dense source needle geometry is baked into four intersecting alpha-tested canopy planes per tree, with original 3D trunks/branches. This preserves canopy density within the browser rendering budget; close inspection can reveal crossed planes.